A story-based action game where players fight to protect the last tree standing in the valley.
The Last Tree Valley is a story-based game that pulls players into a fierce battle against villains to protect the last tree standing in the valley. Players embark on a journey, overcome challenges and enjoy pixel-perfect gameplay built around the hero, Ragnor. The game is designed to weave in different mechanics across all its controls and interactions, including new weapons, abilities, powers and events. We built it in Unity.
A story-based action game has to do two things well at once. The narrative has to give players a reason to care, and the moment-to-moment combat has to feel sharp and responsive enough to carry hours of play. On top of that, the game needed to keep evolving, introducing new weapons, abilities, powers and events without losing its consistent, gothic visual identity.
We grounded the design in Ragnor's story: a hero protecting the one last tree planted for him by his grandfather, standing against the Geisters who want to claim the valley. From that emotional centre we built out pixel-perfect gameplay in Unity, tuning sword combat and movement for an action-driven feel, layering in new weapons, abilities and powers, and adding survival-oriented systems with saved progress and an upgrade shop to keep players coming back.
A complete story-based action game spanning a cinematic opening, a clear narrative, tuned combat and a survival-oriented progression system.
Ragnor's sentimental journey to protect the last tree planted for him by his grandfather, giving players a hero and a cause to care about.
Tuned fighting stances and clean sword movements that make the action feel sharp and responsive enough to carry hours of play.
Evolving mechanics that layer in new weapons, abilities and powers, keeping the fight against the Geisters fresh as players progress.
Pixel-perfect, gothic scenes from cliffs to the valley itself, with a consistent visual identity that makes the world worth defending.
Saved progress alongside an in-game shop for upgrades, a survival-oriented loop that rewards players and keeps them coming back.
The Last Tree Valley shipped as a story-based action game that pairs a heartfelt narrative with sharp, pixel-perfect combat. Built in Unity, it gives players a hero to root for in Ragnor, a valley worth defending, and a steady stream of new weapons, powers and upgrades to keep the fight against the Geisters fresh.
An affiliate-marketing, social-sharing and rewards platform that turns brand interactions into measurable results.
A marketplace platform for hiring creative service providers, from models and directors to photographers and videographers.
A bespoke real estate management platform that streamlines property operations with blockchain, AI and integrated e-signatures.
Tell us about your product. We'll tell you, honestly, how we'd build it.